For their new roguelite, the Dead Cells team scrapped 2 years of work on combat and redid it in just 3 weeks: ‘We need to be able to dare to kill a feature when it doesn’t work’
Developers from Motion Twin, best known for incredibly popular roguelite Dead Cells, are in on the joke when they talk about the process of making their new game meaning they had to throw away tons of progress and start over. … Continued