For their new roguelite, the Dead Cells team scrapped 2 years of work on combat and redid it in just 3 weeks: ‘We need to be able to dare to kill a feature when it doesn’t work’

Developers from Motion Twin, best known for incredibly popular roguelite Dead Cells, are in on the joke when they talk about the process of making their new game meaning they had to throw away tons of progress and start over. … Continued

Dragon’s Dogma 2 players are hurling their pawns into the briny depths to purge Dragonsplague, a mechanic so deadly and unique I don’t want to spoil it in a headline

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Dragon’s Dogma 2 is a game of bizarre mechanical complexities—it’s at times frustrating, baffling, and weird, but that also gives it a unique flavour. The game isn’t that interested in being convenient, but it is interested in leaving you asking … Continued

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