The team behind 4DX “coding” explains which moments call for a rumble, where the “mist” comes from, and why bubbles must be used sparingly.
Source: Dune: Part Two 4DX: How the immersive theater experience is created.
The team behind 4DX “coding” explains which moments call for a rumble, where the “mist” comes from, and why bubbles must be used sparingly.
Source: Dune: Part Two 4DX: How the immersive theater experience is created.