Developers from Motion Twin, best known for incredibly popular roguelite Dead Cells, are in on the joke when they talk about the process of making their new game meaning they had to throw away tons of progress and start over. “We fail all the time. We’re like, OK, what we did is pure shit, let’s try again. It’s a roguelite production,” said designer Yannick Berthier, as he walked me through Motion Twin’s new action game Windblown.