God of War: Ragnarok ‘accessibility needed to be better’

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Making a sequel to a title considered by many to be one of the best games of its generation must be daunting.It was praised for its slick combat, emotional storytelling and immersive setting but 2018’s God of War, which saw the return of iconic gaming character Kratos, did have a significant weakness according to one of the team making its successor.

“It was apparent that the accessibility features needed to be better, 100%,” says Mila Pavlin of Santa Monica Studios.

Source: God of War: Ragnarok ‘accessibility needed to be better’ – BBC News